As Head of Marketing, Minecraft Consumer Products, I oversaw marketing strategy and execution for a global portfolio of hundreds of licensees and retail partners — driving cohesive storytelling, partner marketing and owned + operated strategy at scale.

This included a first-of-its-kind co-marketing partnership between Minecraft and LEGO that extended across full partner ecosystem:

Drove commercial relevance for Minecraft at scale — including bringing two of the world’s biggest brands together in a bigger, brand new way

New Product

Themed product across LEGO’s global retail footprint

In-Game Activation

Launched LEGO’s first-ever official Minecraft content

Experiential

Immersive LEGO Minecraft booth in Minecraft’s TwitchCon 2026 Arena

Co-Branded Content

Branded segment during fan livestream event — Minecraft Live

Creator Program

Coverage from biggest Minecraft and LEGO influencers alike

eSports

Creator-run livestream tournament on TwitchCon Rivals

Reinvigorated global powerhouse IP for multi-generational audiences for 30th Anniversary Celebration

As Head of Fan Franchise Strategy & Marketing, I led strategy, execution and orchestration for the global 30th Anniversary campaign across Toys, Consumer Products, Gaming, LBE, Publishing and Entertainment — including a Netflix “Once & Always” Special that reunited the original cast for the first time in decades — and across owned + partner channels.

900M

Earned Media Impressions

50M+

Trailer views

#1

Debut Netflix Kids US Movie

Oversaw relaunch of legacy IP, driving renewed cultural interest and sustained commercial success

At Hasbro, I led Brand Strategy & Marketing for a portfolio of Vault IP, including G.I. Joe — overseeing a cross-category modern day repositioning and relaunch across Toys, Gaming, Entertainment, Consumer Products, Publishing and Experiences — and, notably, bringing the G.I. Joe Classified Series to market with fresh, modernized brand storytelling and creative.

#3

Top-selling Action Figure line 2021 US NPD

Double-Digit Growth

YOY Engagement & Impressions with Key Consumer Segments

First-Ever

Branded Fan Livestream on Hasbro Pulse

Built immersive branded storytelling and relevance with Gen A and Gen Z on Roblox

Within a start-up environment at Gamefam, I led end-to-end marketing strategy -- including creative development, community management, UGC — and partner relationships for a portfolio of branded Roblox games, driving brand awareness and affinity with players and turning actionable insights into platform growth.

3X

Traffic increase for managed games with optimized marketing

5

Game & Event Launches, Managed Through Live-Ops & Reporting

Double-Digit % Growth

Gen A Streams for Cher Holiday 2024 Album

Drove commercial resonance and revenue for Disney Girls Fashion Dolls Portfolio

At Hasbro, I led Global Brand Strategy & Marketing for a portfolio of high-profile Disney Girls properties during critical brand moments, including content releases across film and TV. In this role, I led a heavily-matrixed internal team and partnered closely with Disney to bring these properties to life with compelling, authentic products and marketing.